← back to arcade

Vector Defense

A retro tactical missile command game with a CRT military aesthetic. Defend your cities from waves of incoming missiles, bombers, and increasingly dangerous enemies by building turrets and shield generators across a two-tier terrain.

Play Now

How to Play

  1. Placement Phase — Before each wave, spend funds to place turrets on the upper terrain and shield generators over cities. Click a turret type from the armory, then click the terrain to place it. Click an existing turret or shield generator to upgrade it.
  2. Combat Phase — Press ENGAGE to start the wave. Turrets fire automatically at enemies within range. Shield generators intercept missiles before they reach your cities.
  3. Survive — Protect your cities. If all cities are destroyed, it's game over.

Turrets

TypeCostDescription
FLAK$800Dual-barrel suppression fire with medium range
SAM$1,800Homing missiles with high single-target impact
ARTILLERY$2,800Heavy cannon that targets the strongest enemy. Massive single-hit damage with high velocity shells, but slow tracking makes it ineffective against fast targets
LASER$4,500Focused beam that grows stronger the longer it dwells on a target. Overheats after 1s of continuous fire, forcing a 3s cooldown
SWARM$3,500Launches a barrage of homing missiles that prioritize high-value targets and evade point defense fire

Turrets can be upgraded by clicking them during the placement phase. Each upgrade improves fire rate, range, and damage (cost doubles per level).

Shield Generators

Shield generators project a floating energy arc above city buildings, intercepting enemy missiles before they reach the ground. Place them via the SHIELD button in the armory — they auto-position over the widest uncovered section of a city.

Cities & Population

Cities grow organically between waves — undamaged cities sprout new buildings and expand outward. Cities that grow into each other automatically merge, potentially triggering a tier upgrade.

Enemies

Difficulty scales in tiers: after every boss wave (every 5 levels), all enemies gain +50% HP. Between bosses, waves ramp up with more enemies and a harder mix of enemy types.

Economy