In 1923, cartographer Elara Quill discovered maps don't describe the world — they negotiate with it. Her final Atlas contains a living chart that redraws itself each night, trying to deliver itself to the Mnemonic Archive before dawn.
The white spaces between maps — The Unwritten — hate being defined. They send Smudges, Redactors, Coffee Rings, Torn Edges and Palimpsests to erase the road as you draw it.
You are its last Cartomancer. Your only weapons are drafting instruments: a compass that bites, a quill that bleeds, a brass sextant that sees too far, a wind rose that remembers gales, and a paperweight mountain heavy enough to pin down reality.
How to play: Place instruments outside the ink-river. Survive 20 revisions. Between revisions you may upgrade. Integrity = 20. Ink is your currency. New Atlas = new random river.
Quirky look: hand-wobbled lines, paper grain, ink bleed. Responsive. No dependencies. Single file.